Processing-like framework for Pebble Smartwatch. Let's sketch a watchface with code!
void draw() { stroke(BLACK); fill(WHITE); rect(0, 0, 50, 50); // White rectangle pushMatrix(); translate(30, 20); fill(BLACK); rect(0, 0, 50, 50); // Black rectangle popMatrix(); fill(WHITE); rect(60, 40, 50, 50); // White rectangle }
Pops the current transformation matrix off the matrix stack. Understanding pushing and popping requires understanding the concept of a matrix stack. The pushMatrix() function saves the current coordinate system to the stack and popMatrix() restores the prior coordinate system. pushMatrix() and popMatrix() are used in conjunction with the other transformation functions and may be embedded to control the scope of the transformations.
popMatrix()
void
pushMatrix()
translate()
rotate()