Processing-like framework for Pebble Smartwatch. Let's sketch a watchface with code!
float x = 0; void setup() { noLoop(); } void draw() { background(255); line(x, 0, x, sketchHeight); } // For use these functions, define ENABLE_KEY_EVENT in settings.h void keyPressed() { x += 5; redraw(); } void keyReleased() { }
Executes the code within draw() one time. This functions allows the program to update the display window only when necessary, for example when an event registered by keyPressed() occurs. In structuring a program, it only makes sense to call redraw() within events such as keyPressed() or minuteEvent(), etc. This is because redraw() does not run draw() immediately (it only sets a flag that indicates an update is needed). The redraw() function does not work properly when called inside draw(). To enable/disable animations, use loop() and noLoop().
redraw()
void
loop()
noLoop()
frameRate()